package com.andkrup.easygame.events {
	import flash.events.Event;
	
	/**
	 * @author Andkrup
	 */
	public class GameEvent extends Event {
		public static const ABORT:String = "abort";
		public static const START:String = "start";
		public static const PAUSE:String = "pause";
		public static const UNPAUSE:String = "unpause";
		public static const TICK:String = "tick";
		public static const STOP:String = "stop";
		
		public function GameEvent(type : String, bubbles : Boolean = false, cancelable : Boolean = false) {
			super(type, bubbles, cancelable);
		}
	}
}
